In a multiplayer match, it was five versus five. I played a match of the pirate game at E3 2017, and it seems as though it will be a solid title that will have a niche audience. “Skull & Bones” isn’t an “Assassin’s Creed” game, but it does take the ship-to-ship combat and bring it to the next stage of its evolution - multiplayer. The success and potential of that section of the game spawned a pirate-themed follow-up, “ Assassin’s Creed IV: Black Flag.” That turned out to be the best entry since the first sequel. The roiling ocean and the waters hitting the ships made combat unpredictable. One of the highlights of the experience was the naval warfare, which puts players in charge of a ship and lets them sail through stormy New England seas and rival vessels. The naval combat though, so far, is just as much fun as it was in Ubisoft's Assassin's Creed games, and I'm itching to raise my sails and do some more ramming.Despite being a mediocre game, “Assassin’s Creed III” had its moments. And I'd like to know more about the open world and what sort of things you can do in it besides sinking every ship you come across. I'd love to know if boarding other ships, currently shown as a brief animation, will be expanded upon in the final game. I still have a lot of questions about Skull & Bones and hope to get some more answers during E3. And if you're wondering, your pirates in Skull & Bones do sing sea shanties while you're sailing, though there were so many ships to battle I don't think they got through more than a few bars before we were dodging cannons (and rockets) and getting ready to ram our way to victory. I enjoyed what I played of Skull & Bones, which isn't a surprise since I really liked the naval combat of Black Flag and Origins, too. The Skull & Bones demo was fast and furious, with so much combat and so many ships crammed into the small patch of sea I explored it was a bit ridiculous. Just because I wasn't using it to ram someone didn't mean I couldn't use it to escape. The steering is nimble enough that you can turn and escape an incoming attack, but I found it easier to just employ my ult. I even found it useful when a red circle appeared around my ship, indicating I was about to be bombarded. I didn't even have to stop to board, I just tore lesser ships in half without breaking stride. A couple times, facing a ship a few levels lower than mine, one ramming ult was all it took. The enemy took a huge amount of damage and I was able to board a moment later, ending the battle.įrom then on, I used my ult as an opener to battle, ducking to take cover from cannon fire until I was close, then blasting across the waves and slamming into my enemy's hull. It sent my ship blazing across the waves, like a charge attack, until I rammed the side of the other ship. During incoming barrages you can take cover by ducking down, lessening the damage you'll take, and if you've damaged another ship badly enough you can pull close and board, quickly ending the battle and hauling away whatever loot the ship had.Īfter trading cannon fire with an NPC ship of about the same level as me, I finally tried out my ramming ult. It's slick and speedy, with ships capable of making sharp turns, reaching full speed within a few seconds, raising and lowering sails in an instant, and the arc of your projectiles displayed on your screen while aiming. If you're played Assassin's Creed 4: Black Flag or the handful of ship combat sections of Assassin's Creed Origins, much of the sailing and combat will feel familiar. The weapons aboard your ship aren't just broadside cannons but forward-facing guns, chain-shots for wrecking masts, and even rapid-fire rockets.
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